You can write your own plugins to add new rules to Solhint. Plugins are just npm packages that export an array of new rules. A plugin can be as simple as:
module.exports = [MyNewRule]
where MyNewRule
is a class that implements the rule.
As with shareable configs, there is a convention for the name of these packages: their name has to start with solhint-plugin-
.
A rule is a class that follows two conventions: the constructor accepts a reporter and a config, and ruleId
field is present in the object. This ruleId
is the one that will be used to activate and configure the rule. For example:
class MyNewRule {
constructor(reporter, config) {
this.ruleId = 'my-new-rule'
this.reporter = reporter
this.config = config
...
}
}
This is enough for the rule to work but, of course, this will do nothing. Rules are implemented using a visitor pattern: you implement methods that are called when a node in the AST is entered or exited. For example, let’s make a rule that forbids naming contracts Foo
:
class NoFoosAllowed {
constructor(reporter, config) {
this.ruleId = 'no-foos'
this.reporter = reporter
this.config = config
}
ContractDefinition(ctx) {
const { name } = ctx
if (name === 'Foo') {
this.reporter.error(ctx, this.ruleId, 'Contracts cannot be named "Foo"')
}
}
}
module.exports = [NoFoosAllowed]
You can experiment with an AST by going to AST explorer and selecting “Solidity” as the language.
After adding this rule to the exported array, you can publish your package. Remember to prefix the name with solhint-plugin-
. Let’s say our plugin is called solhint-plugin-naming
and that we already published it and installed it in some project. Then, we can activate this rule in the configuration:
{
"plugins": ["naming"],
"rules": {
"naming/no-foos": "error"
}
}
And that’s it! Notice that we have to qualify the rule name when we enable it, but in the rule definition we only set the rule name.